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|Title: ||Application of combinatorial techniques to the Ghanaian Board Game Zaminamina Draft|
|Authors: ||Owusu-Ansah, Emmanuel de-Graft Johnson|
Donkoh, Elvis K.
Antwi, Emmanuel A.
|Keywords: ||Zaminamina draft|
|Issue Date: ||2019|
|Publisher: ||New York Business Global|
|Citation: ||New York Business Global, Vol. 12, No. 1, 2019, 159-175|
|Abstract: ||Games happen to be a part of our contemporary culture and way of life. Often mathe-
matical models of con
ict and cooperation between intelligent rational decision-makers are studied
in these games. Example is the African board game 'Zaminamina draft' which is often guided
by combinatorial strategies and techniques for winning. In this paper we deduce an intelligent
mathematical technique for playing a winning game. Two di erent starting strategies were formu-
lated; center starting and edge or vertex starting. The results were distorted into a 3x3 matrix
and elementary row operations were performed to establish all possible wins. MatLab was used
to distort the matrix to determine the diagonal wins. A program was written using python in
arti cial intelligence (AI) to help in playing optimally.|
|Description: ||An article published by New York Business Global and also available at https://doi.org/10.29020/nybg.ejpam.v12i1.3308|
|Appears in Collections:||College of Science|
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